/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/E4.txt"
RoomB = "Lands/IncendiaShrine/G4.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 352
CornerAY = 416
CornerBX = 600
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 344
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 608
CornerAY = 416
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(608,416,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 352
CornerAY = 408
CornerBX = 608
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,408,SuperBlock)
CornerAX = 608
CornerAY = 416
CornerBX = 608
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(608,416,SuperBlock)
CornerAX = 344
CornerAY = 448
CornerBX = 592
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(344,448,SuperBlock)
CornerAX = 344
CornerAY = 408
CornerBX = 344
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(344,408,SuperBlock)
CornerAX = 352
CornerAY = 416
CornerBX = 376
CornerBY = 440 
z = 8
zHeight = 40
TexNo = 0
Switch = 1
instance_create(352,416,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 312
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 256
CornerAY = 328
CornerBX = 312
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,328,SuperBlock)
CornerAX = 672
CornerAY = 328
CornerBX = 728
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,328,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 0
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(532,268,Torch)
z = 8
instance_create(428,268,Torch)
z = 8
instance_create(428,356,Torch)
z = 8
instance_create(532,356,Torch)
z = 8
instance_create(428,484,Torch)
z = 8
instance_create(532,484,Torch)
z = 8
instance_create(532,588,Torch)
z = 8
instance_create(428,588,Torch)
z = 8
instance_create(428,692,Torch)
z = 8
instance_create(532,692,Torch)
z = 8
instance_create(532,780,Torch)
z = 8
instance_create(428,780,Torch)
z = 8
Switch = 1
instance_create(580,420,StepButton)
z = 8
instance_create(448,160,SwitchDoor)
z = 8
instance_create(604,588,MapVamp)
z = 8
instance_create(356,588,MapVamp)
z = 8
instance_create(652,348,MapVamp)
z = 8
instance_create(332,324,MapVamp)
z = 8
instance_create(284,516,MapVamp)
z = 8
instance_create(692,516,MapVamp)
z = 8
instance_create(588,668,MapVamp)
z = 8
instance_create(404,668,MapVamp)
z = 8
CreateDir = 270
instance_create(476,244,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 152
instance_create(476,188,DoorA)
z = 152
instance_create(484,836,DoorB)