/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/G6.txt"
RoomB = "Lands/IncendiaShrine/E6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
d3d_set_fog(true,c_navy,0,1500)
instance_create(0,0,LightEmUp)

CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 424
CornerAY = 352
CornerBX = 424
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(424,352,SuperBlock)
CornerAX = 384
CornerAY = 352
CornerBX = 384
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(384,352,SuperBlock)
CornerAX = 392
CornerAY = 488
CornerBX = 416
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(392,488,SuperBlock)
CornerAX = 392
CornerAY = 352
CornerBX = 416
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(392,352,SuperBlock)
CornerAX = 552
CornerAY = 352
CornerBX = 576
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(552,352,SuperBlock)
CornerAX = 584
CornerAY = 352
CornerBX = 584
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(584,352,SuperBlock)
CornerAX = 544
CornerAY = 352
CornerBX = 544
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 12
Switch = 0
instance_create(544,352,SuperBlock)
CornerAX = 552
CornerAY = 488
CornerBX = 576
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 16
Switch = 0
instance_create(552,488,SuperBlock)
CornerAX = 392
CornerAY = 360
CornerBX = 416
CornerBY = 384 
z = 8
zHeight = 40
TexNo = 12
Switch = 1
instance_create(392,360,SuperBlock)
CornerAX = 552
CornerAY = 456
CornerBX = 576
CornerBY = 480 
z = 8
zHeight = 40
TexNo = 48
Switch = 1
instance_create(552,456,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 640
CornerAY = 328
CornerBX = 728
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,328,SuperBlock)
CornerAX = 256
CornerAY = 328
CornerBX = 344
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,328,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(524,268,Torch)
z = 8
instance_create(436,268,Torch)
z = 8
instance_create(540,780,Torch)
z = 8
instance_create(540,668,Torch)
z = 8
instance_create(420,668,Torch)
z = 8
instance_create(420,780,Torch)
z = 8
instance_create(420,564,Torch)
z = 8
instance_create(540,564,Torch)
z = 8
Switch = 1
instance_create(556,364,StepButton)
z = 8
Switch = 1
instance_create(396,460,StepButton)
z = 8
instance_create(448,160,SwitchDoor)
z = 8
instance_create(356,540,MapSlime)
z = 8
instance_create(476,652,MapSlime)
z = 8
instance_create(644,524,MapSlime)
z = 8
instance_create(476,484,MapSlime)
z = 8
CreateDir = 90
instance_create(484,788,PointA)
z = 8
CreateDir = 270
instance_create(484,244,PointB)
z = 152
instance_create(484,828,DoorA)
z = 152
instance_create(484,196,DoorB)