/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/G8.txt"
RoomB = "Lands/IncendiaShrine/E8.txt"
RoomC = "Lands/IncendiaShrine/F9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 568
CornerAY = 288
CornerBX = 656
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(568,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 344
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 560
CornerAY = 608
CornerBX = 648
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(560,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(448,816,DoorBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 0
instance_create(440,0,DoorBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 0
instance_create(784,480,DoorBlock)
 
z = 8
instance_create(532,740,Torch)
z = 8
instance_create(428,740,Torch)
z = 8
instance_create(532,564,Torch)
z = 8
instance_create(428,564,Torch)
z = 8
instance_create(428,652,Torch)
z = 8
instance_create(532,652,Torch)
z = 8
instance_create(532,460,Torch)
z = 8
instance_create(428,460,Torch)
z = 8
instance_create(428,364,Torch)
z = 8
instance_create(532,364,Torch)
z = 8
instance_create(532,244,Torch)
z = 8
instance_create(428,244,Torch)
z = 8
instance_create(636,460,Torch)
z = 8
instance_create(636,564,Torch)
z = 8
instance_create(732,460,Torch)
z = 8
instance_create(732,564,Torch)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,480,KeyBlock)
}
z = 8
instance_create(308,420,MapVamp)
z = 8
instance_create(564,468,MapVamp)
z = 8
instance_create(476,612,MapVamp)
z = 8
instance_create(356,476,MapVamp)
z = 8
instance_create(484,340,MapVamp)
z = 8
instance_create(644,508,MapVamp)
z = 8
CreateDir = 90
instance_create(484,788,PointA)
z = 8
CreateDir = 270
instance_create(484,204,PointB)
z = 8
CreateDir = 180
instance_create(748,516,PointC)
z = 144
instance_create(484,844,DoorA)
z = 144
instance_create(476,156,DoorB)
z = 144
instance_create(796,508,DoorC)