/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaShrine/F8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(544,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 488
CornerAY = 496
CornerBX = 512
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(488,496,SuperBlock)
CornerAX = 488
CornerAY = 464
CornerBX = 512
CornerBY = 488 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(488,464,SuperBlock)
CornerAX = 488
CornerAY = 432
CornerBX = 512
CornerBY = 456 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(488,432,SuperBlock)
CornerAX = 520
CornerAY = 432
CornerBX = 544
CornerBY = 456 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(520,432,SuperBlock)
CornerAX = 552
CornerAY = 432
CornerBX = 576
CornerBY = 456 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(552,432,SuperBlock)
CornerAX = 552
CornerAY = 464
CornerBX = 576
CornerBY = 488 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(552,464,SuperBlock)
CornerAX = 520
CornerAY = 496
CornerBX = 576
CornerBY = 520 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(520,496,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 520
CornerAY = 464
CornerBX = 544
CornerBY = 488 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(520,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,448,DoorBlock)
 
z = 8
instance_create(220,428,Torch)
z = 8
instance_create(220,532,Torch)
z = 8
instance_create(324,428,Torch)
z = 8
instance_create(324,532,Torch)
z = 8
instance_create(420,428,Torch)
z = 8
instance_create(420,532,Torch)
z = 8
instance_create(476,380,Torch)
z = 8
instance_create(612,380,Torch)
z = 8
instance_create(652,428,Torch)
z = 8
instance_create(668,476,Torch)
z = 8
instance_create(652,532,Torch)
z = 8
instance_create(612,572,Torch)
z = 8
instance_create(468,572,Torch)
z = 8
instance_create(540,356,Torch)
z = 8
instance_create(540,596,Torch)
if instance_number(Boots) = 0 {
z = 64
Switch = 3
instance_create(540,476,ItemOfTheDay)}
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 152
instance_create(164,484,DoorC)