/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaShrine/H3.txt"
RoomC = "Lands/IncendiaShrine/G4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 368
CornerAY = 480
CornerBX = 424
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(368,480,SuperBlock)
CornerAX = 368
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(368,416,SuperBlock)
CornerAX = 432
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(432,480,SuperBlock)
CornerAX = 368
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(368,0,SuperBlock)
CornerAX = 368
CornerAY = 832
CornerBX = 424
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(368,832,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 360
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 432
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(432,800,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 368
CornerAY = 800
CornerBX = 424
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(368,800,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 360
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 368
CornerAY = 816
CornerBX = 424
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(368,816,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 48
instance_create(816,416,DoorBlock)
 
z = 8
instance_create(500,540,Torch)
z = 8
instance_create(596,540,Torch)
z = 8
instance_create(692,540,Torch)
z = 8
instance_create(692,372,Torch)
z = 8
instance_create(596,372,Torch)
z = 8
instance_create(500,372,Torch)
z = 8
instance_create(404,372,Torch)
z = 8
instance_create(308,372,Torch)
z = 8
instance_create(308,452,Torch)
z = 8
instance_create(308,540,Torch)
z = 8
instance_create(500,644,Torch)
z = 8
instance_create(308,644,Torch)
z = 8
instance_create(308,748,Torch)
z = 8
instance_create(500,748,Torch)
z = 8
CreateDir = 90
instance_create(404,788,PointB)
z = 8
CreateDir = 180
instance_create(788,452,PointC)
z = 152
instance_create(404,844,DoorB)
z = 152
instance_create(836,452,DoorC)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))= -1 {
z = 8
Text = "Scripts/VerneW.txt"
Switch=1
instance_create(404,452,MapVerne)
}