/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaShrine/F4.txt"
RoomC = "Lands/IncendiaShrine/G3.txt"
RoomD = "Lands/IncendiaShrine/G5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 632
CornerAY = 256
CornerBX = 688
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(632,256,SuperBlock)
CornerAX = 256
CornerAY = 704
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,704,SuperBlock)
CornerAX = 632
CornerAY = 704
CornerBX = 688
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(632,704,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 0
instance_create(0,448,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 0
instance_create(784,448,DoorBlock)
CornerAX = 440
CornerAY = 0
CornerBX = 496
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 0
instance_create(440,0,DoorBlock)
 
z = 8
instance_create(412,412,Torch)
z = 8
instance_create(548,412,Torch)
z = 8
instance_create(412,540,Torch)
z = 8
instance_create(316,540,Torch)
z = 8
instance_create(316,412,Torch)
z = 8
instance_create(228,412,Torch)
z = 8
instance_create(228,548,Torch)
z = 8
instance_create(548,540,Torch)
z = 8
instance_create(636,412,Torch)
z = 8
instance_create(636,540,Torch)
z = 8
instance_create(724,540,Torch)
z = 8
instance_create(724,412,Torch)
z = 8
instance_create(548,316,Torch)
z = 8
instance_create(412,316,Torch)
z = 8
instance_create(548,228,Torch)
z = 8
instance_create(412,228,Torch)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 8
instance_create(420,612,MapVamp)
z = 8
instance_create(548,668,MapVamp)
z = 8
instance_create(476,468,MapVamp)
z = 8
instance_create(564,372,MapVamp)
z = 8
instance_create(356,356,MapVamp)
z = 8
instance_create(476,284,MapVamp)
z = 8
CreateDir = 270
instance_create(476,212,PointB)
z = 8
CreateDir = 0
instance_create(204,476,PointC)
z = 8
CreateDir = 180
instance_create(748,484,PointD)
z = 152
instance_create(468,156,DoorB)
z = 152
instance_create(164,476,DoorC)
z = 152
instance_create(804,484,DoorD)