/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaShrine/G6.txt"
RoomD = "Lands/IncendiaShrine/G4.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 344
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 640
CornerAY = 672
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,672,SuperBlock)
CornerAX = 288
CornerAY = 672
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(236,428,Torch)
z = 8
instance_create(236,532,Torch)
z = 8
instance_create(324,428,Torch)
z = 8
instance_create(324,532,Torch)
z = 8
instance_create(420,532,Torch)
z = 8
instance_create(420,428,Torch)
z = 8
instance_create(780,428,Torch)
z = 8
instance_create(780,532,Torch)
z = 8
instance_create(692,428,Torch)
z = 8
instance_create(692,532,Torch)
z = 8
instance_create(596,532,Torch)
z = 8
instance_create(596,428,Torch)
z = 8
instance_create(508,428,Torch)
z = 8
instance_create(508,532,Torch)
z = 8
instance_create(484,628,MapVamp)
z = 8
instance_create(452,340,MapVamp)
z = 8
instance_create(564,580,MapVamp)
z = 8
instance_create(596,380,MapVamp)
z = 8
instance_create(628,620,MapVamp)
z = 8
instance_create(404,468,MapVamp)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 8
CreateDir = 0
instance_create(212,484,PointD)
z = 152
instance_create(836,484,DoorC)
z = 152
instance_create(164,484,DoorD)