/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/F6.txt"
RoomB = "Lands/IncendiaShrine/H6.txt"
RoomC = "Lands/IncendiaShrine/G5.txt"
RoomD = "Lands/IncendiaShrine/G7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(512,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 632
CornerAY = 256
CornerBX = 688
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(632,256,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 632
CornerAY = 672
CornerBX = 688
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(632,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(784,448,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,448,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(732,428,Torch)
z = 8
instance_create(732,532,Torch)
z = 8
instance_create(212,428,Torch)
z = 8
instance_create(212,532,Torch)
z = 8
instance_create(548,412,Torch)
z = 8
instance_create(412,412,Torch)
z = 8
instance_create(412,548,Torch)
z = 8
instance_create(548,548,Torch)
z = 8
instance_create(532,780,Torch)
z = 8
instance_create(428,780,Torch)
z = 8
instance_create(428,212,Torch)
z = 8
instance_create(532,212,Torch)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 8
instance_create(388,484,MapSlime)
z = 8
instance_create(380,372,MapSlime)
z = 8
instance_create(500,308,MapSlime)
z = 8
instance_create(524,460,MapSlime)
z = 8
instance_create(596,564,MapSlime)
z = 8
instance_create(508,596,MapSlime)
z = 8
instance_create(484,500,MapVamp)
z = 8
instance_create(540,500,MapVamp)
z = 8
instance_create(460,356,MapVamp)
z = 8
instance_create(572,364,MapVamp)
z = 8
instance_create(620,492,MapVamp)
z = 8
instance_create(460,604,MapVamp)
z = 8
CreateDir = 270
instance_create(476,204,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 8
CreateDir = 0
instance_create(204,476,PointC)
z = 8
CreateDir = 180
instance_create(748,484,PointD)
z = 144
instance_create(484,164,DoorA)
z = 144
instance_create(476,836,DoorB)
z = 144
instance_create(164,476,DoorC)
z = 144
instance_create(804,484,DoorD)