/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaShrine/G8.txt"
RoomD = "Lands/IncendiaShrine/G6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 760
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(760,416,SuperBlock)
CornerAX = 568
CornerAY = 256
CornerBX = 656
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(568,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 568
CornerAY = 640
CornerBX = 656
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(568,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,416,DoorBlock)
CornerAX = 784
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 48
instance_create(784,416,DoorBlock)
 
z = 8
instance_create(244,396,Torch)
z = 8
instance_create(244,500,Torch)
z = 8
instance_create(660,396,Torch)
z = 8
instance_create(660,500,Torch)
z = 8
instance_create(452,396,Torch)
z = 8
instance_create(452,500,Torch)
z = 8
instance_create(364,436,MapVamp)
z = 8
instance_create(468,588,MapVamp)
z = 8
instance_create(460,332,MapVamp)
z = 8
instance_create(596,452,MapVamp)
z = 8
instance_create(516,380,MapVamp)
z = 8
instance_create(524,500,MapVamp)
z = 8
instance_create(768,416,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,452,PointC)
z = 8
CreateDir = 0
instance_create(204,452,PointD)
z = 160
instance_create(796,444,DoorC)
z = 160
instance_create(164,452,DoorD)