/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/F8.txt"
RoomB = 0
RoomC = "Lands/IncendiaShrine/G7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,LightEmUp)  

CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 280
CornerAY = 624
CornerBX = 576
CornerBY = 632 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,624,SuperBlock)
CornerAX = 584
CornerAY = 624
CornerBX = 592
CornerBY = 680 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(584,624,SuperBlock)
CornerAX = 296
CornerAY = 672
CornerBX = 576
CornerBY = 680 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(296,672,SuperBlock)
CornerAX = 280
CornerAY = 640
CornerBX = 288
CornerBY = 680 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(280,640,SuperBlock)
CornerAX = 296
CornerAY = 640
CornerBX = 320
CornerBY = 664 
z = 8
zHeight = 40
TexNo = 0
Switch = 1
instance_create(296,640,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 0
instance_create(0,448,DoorBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 0
instance_create(512,0,DoorBlock)
 
z = 8
instance_create(228,420,Torch)
z = 8
instance_create(596,532,Torch)
z = 8
instance_create(484,420,Torch)
z = 8
instance_create(484,532,Torch)
z = 8
instance_create(596,420,Torch)
z = 8
instance_create(356,420,Torch)
z = 8
instance_create(356,532,Torch)
z = 8
instance_create(228,532,Torch)
z = 8
instance_create(484,332,Torch)
z = 8
instance_create(596,332,Torch)
z = 8
instance_create(596,252,Torch)
z = 8
instance_create(484,252,Torch)
z = 8
Switch = 1
instance_create(556,644,StepButton)
z = 8
instance_create(512,160,SwitchDoor)
z = 8
instance_create(412,332,MapVamp)
z = 8
instance_create(396,484,MapVamp)
z = 8
instance_create(556,364,MapVamp)
z = 8
instance_create(708,500,MapVamp)
z = 8
instance_create(524,564,MapVamp)
z = 8
instance_create(700,340,MapVamp)
z = 8
CreateDir = 270
instance_create(548,244,PointA)
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 160
instance_create(548,188,DoorA)
z = 160
instance_create(156,476,DoorC)