/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/I3.txt"
RoomB = "Lands/IncendiaShrine/G3.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 0
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 0
instance_create(480,816,DoorBlock)
 
z = 8
instance_create(436,740,Torch)
z = 8
instance_create(436,628,Torch)
z = 8
instance_create(588,628,Torch)
z = 8
instance_create(588,740,Torch)
z = 8
instance_create(588,508,Torch)
z = 8
instance_create(436,508,Torch)
z = 8
instance_create(436,388,Torch)
z = 8
instance_create(588,388,Torch)
z = 8
instance_create(588,284,Torch)
z = 8
instance_create(436,284,Torch)
z = 8
instance_create(700,476,MapVamp)
z = 8
instance_create(252,452,MapVamp)
z = 8
instance_create(652,364,MapVamp)
z = 8
instance_create(532,452,MapVamp)
z = 8
instance_create(620,580,MapVamp)
z = 8
instance_create(412,580,MapVamp)
z = 8
instance_create(480,160,MonsterDoor)
z = 8
CreateDir = 90
instance_create(508,788,PointA)
z = 8
CreateDir = 270
instance_create(508,244,PointB)
z = 152
instance_create(508,828,DoorA)
z = 152
instance_create(516,188,DoorB)