/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaShrine/G6.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)  

CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 432
CornerAY = 584
CornerBX = 456
CornerBY = 608 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(432,584,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 672
CornerAY = 328
CornerBX = 728
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,328,SuperBlock)
CornerAX = 256
CornerAY = 328
CornerBX = 312
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,328,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 48
instance_create(416,0,DoorBlock)
CornerAX = 432
CornerAY = 576
CornerBX = 464
CornerBY = 576 
z = 0
zHeight = 112
TexNo = 68
instance_create(432,576,EnBumperBlock)
CornerAX = 464
CornerAY = 584
CornerBX = 464
CornerBY = 616 
z = 0
zHeight = 112
TexNo = 68
instance_create(464,584,EnBumperBlock)
CornerAX = 424
CornerAY = 616
CornerBX = 456
CornerBY = 616 
z = 0
zHeight = 112
TexNo = 68
instance_create(424,616,EnBumperBlock)
CornerAX = 424
CornerAY = 576
CornerBX = 424
CornerBY = 608 
z = 0
zHeight = 112
TexNo = 68
instance_create(424,576,EnBumperBlock)
 
z = 56
instance_create(452,604,MapSlime)
z = 8
instance_create(380,484,MapVamp)
z = 8
instance_create(612,420,MapVamp)
z = 8
instance_create(572,548,MapVamp)
z = 8
instance_create(556,628,MapVamp)
z = 8
instance_create(684,548,MapVamp)
z = 8
instance_create(516,476,MapVamp)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(452,388,DropKey)
}
z = 8
instance_create(416,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(452,244,PointB)
z = 152
instance_create(452,196,DoorB)