/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/H3.txt"
RoomB = 0
RoomC = "Lands/IncendiaShrine/I4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 352
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,448,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 344
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 512
CornerBX = 408
CornerBY = 696 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(352,512,SuperBlock)
CornerAX = 400
CornerAY = 520
CornerBX = 400
CornerBY = 688 
z = 0
zHeight = 24
TexNo = 12
Switch = 0
instance_create(400,520,SuperBlock)
CornerAX = 360
CornerAY = 520
CornerBX = 360
CornerBY = 688 
z = 0
zHeight = 24
TexNo = 12
Switch = 0
instance_create(360,520,SuperBlock)
CornerAX = 368
CornerAY = 520
CornerBX = 392
CornerBY = 520 
z = 0
zHeight = 24
TexNo = 16
Switch = 0
instance_create(368,520,SuperBlock)
CornerAX = 368
CornerAY = 688
CornerBX = 392
CornerBY = 688 
z = 0
zHeight = 24
TexNo = 16
Switch = 0
instance_create(368,688,SuperBlock)
CornerAX = 368
CornerAY = 528
CornerBX = 392
CornerBY = 552 
z = 16
zHeight = 48
TexNo = 68
Switch = 1
instance_create(368,528,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 344
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(352,0,SuperBlock)
CornerAX = 640
CornerAY = 672
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,672,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 256
CornerAY = 328
CornerBX = 312
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(256,328,SuperBlock)
CornerAX = 640
CornerAY = 328
CornerBX = 696
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(640,328,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 352
CornerAY = 0
CornerBX = 408
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 48
instance_create(352,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 48
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(764,436,Torch)
z = 8
instance_create(764,524,Torch)
z = 8
instance_create(452,260,Torch)
z = 8
instance_create(316,260,Torch)
z = 8
instance_create(340,300,Torch)
z = 8
instance_create(428,300,Torch)
z = 16
Switch = 1
instance_create(372,660,StepButton)
z = 8
instance_create(352,160,SwitchDoor)
z = 8
instance_create(476,396,MapVamp)
z = 8
instance_create(548,500,MapVamp)
z = 8
instance_create(308,412,MapVamp)
z = 8
instance_create(484,556,MapVamp)
z = 8
instance_create(580,372,MapVamp)
z = 8
instance_create(388,444,MapVamp)
z = 8
CreateDir = 270
instance_create(380,244,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 152
instance_create(380,196,DoorA)
z = 152
instance_create(828,476,DoorC)