/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/J4.txt"
RoomB = 0
RoomC = "Lands/IncendiaShrine/I3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 432
CornerBX = 472
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 488
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 488
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 560
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(560,0,SuperBlock)
CornerAX = 496
CornerAY = 432
CornerBX = 552
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(496,432,SuperBlock)
CornerAX = 480
CornerAY = 432
CornerBX = 488
CornerBY = 488 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,432,SuperBlock)
CornerAX = 496
CornerAY = 0
CornerBX = 552
CornerBY = 424 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(496,0,SuperBlock)
CornerAX = 496
CornerAY = 832
CornerBX = 552
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(496,832,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 152
CornerBY = 488 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 560
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(560,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 424 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,496,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 488
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 184
CornerBY = 488 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,432,SuperBlock)
CornerAX = 496
CornerAY = 800
CornerBX = 552
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(496,800,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 728
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 344
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 496
CornerAY = 816
CornerBX = 552
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(496,816,DoorBlock)
CornerAX = 0
CornerAY = 432
CornerBX = 168
CornerBY = 488 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,432,DoorBlock)
 
z = 8
instance_create(596,724,Torch)
z = 8
instance_create(468,724,Torch)
z = 8
instance_create(468,636,Torch)
z = 8
instance_create(596,636,Torch)
z = 8
instance_create(468,548,Torch)
z = 8
instance_create(596,548,Torch)
z = 8
instance_create(596,452,Torch)
z = 8
instance_create(468,372,Torch)
z = 8
instance_create(380,372,Torch)
z = 8
instance_create(380,548,Torch)
z = 8
instance_create(556,372,Torch)
z = 8
instance_create(292,372,Torch)
z = 8
instance_create(292,548,Torch)
z = 8
instance_create(404,444,MapVamp)
z = 8
instance_create(684,500,MapVamp)
z = 8
instance_create(556,268,MapVamp)
z = 8
instance_create(660,388,MapVamp)
z = 8
instance_create(516,564,MapVamp)
z = 8
instance_create(444,284,MapVamp)
z = 8
CreateDir = 90
instance_create(532,780,PointA)
z = 8
CreateDir = 0
instance_create(204,468,PointC)
z = 152
instance_create(532,836,DoorA)
z = 152
instance_create(164,468,DoorC)