/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaShrine/I4.txt"
RoomB = "Lands/Canyon.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(DungeonBGMB) =0 sound_loop(DungeonBGMB)
global.Map = "Maps/IncendiaShrine.txt"
d3d_set_fog(true,c_navy,0,1500)

CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 400
CornerAY = 368
CornerBX = 400
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(400,368,SuperBlock)
CornerAX = 408
CornerAY = 368
CornerBX = 432
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(408,368,SuperBlock)
CornerAX = 416
CornerAY = 376
CornerBX = 416
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(416,376,SuperBlock)
CornerAX = 408
CornerAY = 392
CornerBX = 408
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(408,392,SuperBlock)
CornerAX = 424
CornerAY = 392
CornerBX = 432
CornerBY = 392 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(424,392,SuperBlock)
CornerAX = 432
CornerAY = 376
CornerBX = 432
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(432,376,SuperBlock)
CornerAX = 440
CornerAY = 384
CornerBX = 440
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(440,384,SuperBlock)
CornerAX = 424
CornerAY = 352
CornerBX = 424
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(424,352,SuperBlock)
CornerAX = 408
CornerAY = 376
CornerBX = 408
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(408,376,SuperBlock)
CornerAX = 424
CornerAY = 376
CornerBX = 424
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(424,376,SuperBlock)
CornerAX = 424
CornerAY = 400
CornerBX = 432
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(424,400,SuperBlock)
CornerAX = 440
CornerAY = 392
CornerBX = 448
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(440,392,SuperBlock)
CornerAX = 440
CornerAY = 368
CornerBX = 448
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(440,368,SuperBlock)
CornerAX = 448
CornerAY = 384
CornerBX = 448
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(448,384,SuperBlock)
CornerAX = 432
CornerAY = 344
CornerBX = 448
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(432,344,SuperBlock)
CornerAX = 376
CornerAY = 344
CornerBX = 424
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,344,SuperBlock)
CornerAX = 376
CornerAY = 352
CornerBX = 416
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,352,SuperBlock)
CornerAX = 376
CornerAY = 392
CornerBX = 384
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,392,SuperBlock)
CornerAX = 376
CornerAY = 368
CornerBX = 392
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,368,SuperBlock)
CornerAX = 376
CornerAY = 376
CornerBX = 384
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,376,SuperBlock)
CornerAX = 392
CornerAY = 384
CornerBX = 392
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,384,SuperBlock)
CornerAX = 392
CornerAY = 376
CornerBX = 392
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(392,376,SuperBlock)
CornerAX = 392
CornerAY = 392
CornerBX = 392
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(392,392,SuperBlock)
CornerAX = 400
CornerAY = 408
CornerBX = 400
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(400,408,SuperBlock)
CornerAX = 392
CornerAY = 416
CornerBX = 392
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,416,SuperBlock)
CornerAX = 400
CornerAY = 400
CornerBX = 408
CornerBY = 400 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(400,400,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 48
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 624
CornerAY = 272
CornerBX = 712
CornerBY = 360 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(624,272,SuperBlock)
CornerAX = 624
CornerAY = 616
CornerBX = 712
CornerBY = 704 
z = 0
zHeight = 144
TexNo = 48
Switch = 0
instance_create(624,616,SuperBlock)
CornerAX = 408
CornerAY = 408
CornerBX = 448
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(408,408,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 48
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 376
CornerAY = 0
CornerBX = 432
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 48
instance_create(376,0,DoorBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(384,816,DoorBlock)
 
z = 8
instance_create(476,756,Torch)
z = 8
instance_create(476,676,Torch)
z = 8
instance_create(364,676,Torch)
z = 8
instance_create(364,756,Torch)
z = 8
instance_create(364,588,Torch)
z = 8
instance_create(476,588,Torch)
z = 8
instance_create(476,476,Torch)
z = 8
instance_create(364,476,Torch)
z = 8
instance_create(364,316,Torch)
z = 8
instance_create(476,316,Torch)
z = 8
CreateDir = 270
instance_create(412,204,PointA)
z = 8
CreateDir = 90
instance_create(412,788,PointB)
z = 152
instance_create(412,164,DoorA)
z = 152
instance_create(412,836,DoorB)