/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/B5.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 464
CornerAY = 480
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(464,480,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 520
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 464
CornerBX = 536
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(448,464,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 528
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(528,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 464
CornerAY = 760
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(464,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 784
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(464,784,DoorBlock)
 
z = 8
instance_create(240,248,IceRock)
z = 8
instance_create(272,528,IceRock)
z = 8
instance_create(680,448,IceRock)
z = 8
instance_create(736,240,IceRock)
z = 8
instance_create(752,648,IceRock)
z = 8
instance_create(380,532,MapWiz)
z = 8
instance_create(596,532,MapWiz)
z = 8
instance_create(692,348,MapMovWiz)
z = 8
instance_create(324,356,MapMovWiz)
z = 8
instance_create(292,660,MapMummy)
z = 8
instance_create(676,652,MapMummy)
z = 8
instance_create(380,340,MapMummy)
z = 8
instance_create(580,324,MapMummy)
z = 8
instance_create(492,284,MapMummy)
z = 8
instance_create(588,404,MapMummy)
z = 8
instance_create(428,396,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(500,516,DropKey)
}
z = 8
instance_create(464,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(500,748,PointA)
z = 152
instance_create(500,796,DoorA)