/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/B6.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/A7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 544
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,816,DoorBlock)
 
z = 8
instance_create(440,264,IceRock)
z = 8
instance_create(664,256,IceRock)
z = 8
instance_create(672,632,IceRock)
z = 8
instance_create(304,584,IceRock)
z = 8
instance_create(296,360,IceRock)
z = 8
instance_create(556,356,MapWiz)
z = 8
instance_create(420,620,MapWiz)
z = 8
instance_create(604,700,MapWiz)
z = 8
instance_create(388,420,MapWiz)
z = 8
instance_create(468,388,MapMummy)
z = 8
instance_create(636,364,MapMummy)
z = 8
instance_create(428,548,MapMummy)
z = 8
instance_create(508,668,MapMummy)
z = 8
instance_create(516,564,MapMummy)
z = 8
instance_create(604,612,MapMummy)
z = 8
CreateDir = 90
instance_create(516,788,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 152
instance_create(508,836,DoorA)
z = 152
instance_create(836,484,DoorC)