/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/GhidraCave.txt"
RoomC = "Lands/IncendiaTemple/A6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

global.Map = "Maps/IncendiaTemple.txt"
if sound_isplaying(DungeonBGMG) = 0 sound_loop(DungeonBGMG)
d3d_set_fog(true,c_navy,0,1500)
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 464
CornerAY = 312
CornerBX = 488
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(464,312,SuperBlock)
CornerAX = 520
CornerAY = 312
CornerBX = 536
CornerBY = 320 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(520,312,SuperBlock)
CornerAX = 512
CornerAY = 320
CornerBX = 512
CornerBY = 320 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(512,320,SuperBlock)
CornerAX = 464
CornerAY = 320
CornerBX = 464
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(464,320,SuperBlock)
CornerAX = 480
CornerAY = 344
CornerBX = 488
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,344,SuperBlock)
CornerAX = 480
CornerAY = 328
CornerBX = 480
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,328,SuperBlock)
CornerAX = 480
CornerAY = 360
CornerBX = 504
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,360,SuperBlock)
CornerAX = 504
CornerAY = 352
CornerBX = 512
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(504,352,SuperBlock)
CornerAX = 512
CornerAY = 344
CornerBX = 512
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(512,344,SuperBlock)
CornerAX = 528
CornerAY = 328
CornerBX = 536
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(528,328,SuperBlock)
CornerAX = 536
CornerAY = 336
CornerBX = 536
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(536,336,SuperBlock)
CornerAX = 528
CornerAY = 368
CornerBX = 536
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(528,368,SuperBlock)
CornerAX = 520
CornerAY = 376
CornerBX = 520
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(520,376,SuperBlock)
CornerAX = 496
CornerAY = 384
CornerBX = 520
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(496,384,SuperBlock)
CornerAX = 480
CornerAY = 376
CornerBX = 480
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,376,SuperBlock)
CornerAX = 464
CornerAY = 336
CornerBX = 472
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(464,336,SuperBlock)
CornerAX = 488
CornerAY = 376
CornerBX = 512
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(488,376,SuperBlock)
CornerAX = 520
CornerAY = 336
CornerBX = 528
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,336,SuperBlock)
CornerAX = 512
CornerAY = 368
CornerBX = 520
CornerBY = 368 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(512,368,SuperBlock)
CornerAX = 512
CornerAY = 360
CornerBX = 512
CornerBY = 360 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(512,360,SuperBlock)
CornerAX = 488
CornerAY = 384
CornerBX = 488
CornerBY = 384 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(488,384,SuperBlock)
CornerAX = 520
CornerAY = 328
CornerBX = 520
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,328,SuperBlock)
CornerAX = 488
CornerAY = 328
CornerBX = 512
CornerBY = 336 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(488,328,SuperBlock)
CornerAX = 496
CornerAY = 344
CornerBX = 504
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(496,344,SuperBlock)
CornerAX = 480
CornerAY = 352
CornerBX = 496
CornerBY = 352 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,352,SuperBlock)
CornerAX = 480
CornerAY = 336
CornerBX = 480
CornerBY = 336 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,336,SuperBlock)
CornerAX = 472
CornerAY = 320
CornerBX = 472
CornerBY = 328 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(472,320,SuperBlock)
CornerAX = 480
CornerAY = 320
CornerBX = 504
CornerBY = 320 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,320,SuperBlock)
CornerAX = 496
CornerAY = 312
CornerBX = 512
CornerBY = 312 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(496,312,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 112
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 192
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(192,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,0,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,480,DoorBlock)
 
z = 8
instance_create(368,400,IceRock)
z = 8
instance_create(576,584,IceRock)
z = 8
instance_create(656,368,IceRock)
z = 8
instance_create(392,680,IceRock)
z = 8
CreateDir = 0
instance_create(204,516,PointC)
z = 8
CreateDir = 270
instance_create(508,204,PointB)
z = 152
instance_create(164,516,DoorC)
z = 152
instance_create(516,164,DoorB)