/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/C2.txt"
RoomB = "Lands/IncendiaTemple/B3.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 384
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 384
CornerAY = 448
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,448,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 384
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(384,760,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
CornerAX = 384
CornerAY = 784
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(384,784,DoorBlock)
 
z = 8
instance_create(376,288,IceRock)
z = 8
instance_create(624,640,IceRock)
z = 8
instance_create(272,584,IceRock)
z = 8
instance_create(584,280,IceRock)
z = 8
instance_create(780,436,CrystalSwitch)
z = 8
instance_create(780,524,CrystalSwitch)
z = 8
instance_create(468,740,CrystalSwitch)
z = 8
instance_create(372,740,CrystalSwitch)
z = 8
instance_create(364,436,CrystalSwitch)
z = 8
instance_create(468,532,CrystalSwitch)
z = 8
instance_create(384,768,SwitchDoor)
z = 8
instance_create(412,476,MapWiz)
z = 8
instance_create(564,404,MapMovWiz)
z = 8
instance_create(564,548,MapMovWiz)
z = 8
instance_create(476,628,MapMovWiz)
z = 8
instance_create(356,628,MapMovWiz)
z = 8
instance_create(436,396,MapMummy)
z = 8
instance_create(492,468,MapMummy)
z = 8
instance_create(356,508,MapMummy)
z = 8
instance_create(420,564,MapMummy)
z = 8
CreateDir = 180
instance_create(788,484,PointB)
z = 8
CreateDir = 90
instance_create(420,748,PointA)
z = 152
instance_create(828,476,DoorB)
z = 152
instance_create(420,796,DoorA)