/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaTemple/B2.txt"
RoomC = "Lands/IncendiaTemple/B4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 152
CornerBY = 480 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 832
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,424,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 488
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,488,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 224
CornerBY = 480 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 800
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 200
CornerBY = 480 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,424,DoorBlock)
CornerAX = 816
CornerAY = 424
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,424,DoorBlock)
 
z = 8
instance_create(472,640,BombMeRock)
z = 8
instance_create(472,320,BombMeRock)
z = 8
instance_create(664,584,IceRock)
z = 8
instance_create(320,608,IceRock)
z = 8
instance_create(344,328,IceRock)
z = 8
instance_create(648,336,IceRock)
z = 8
Switch = 0
instance_create(460,308,StepButton)
z = 8
Switch = 0
instance_create(460,628,StepButton)
z = 8
instance_create(160,424,SwitchDoor)
z = 8
instance_create(468,460,MapWiz)
z = 8
instance_create(476,380,MapMovWiz)
z = 8
instance_create(444,548,MapMovWiz)
z = 8
instance_create(572,388,MapMummy)
z = 8
instance_create(588,548,MapMummy)
z = 8
instance_create(388,380,MapMummy)
z = 8
instance_create(372,540,MapMummy)
z = 8
instance_create(612,460,MapMummy)
z = 8
instance_create(380,460,MapMummy)
z = 8
CreateDir = 180
instance_create(788,460,PointC)
z = 8
CreateDir = 0
instance_create(244,460,PointB)
z = 152
instance_create(836,452,DoorC)
z = 152
instance_create(196,452,DoorB)