/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/C4.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/B3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 480
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,480,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,816,DoorBlock)
 
z = 8
instance_create(472,272,IceRock)
z = 8
instance_create(704,320,IceRock)
z = 8
instance_create(720,536,IceRock)
z = 8
instance_create(304,656,IceRock)
z = 8
instance_create(280,312,IceRock)
z = 8
instance_create(624,680,IceRock)
z = 8
instance_create(516,508,MapWiz)
z = 8
instance_create(420,356,MapMovWiz)
z = 8
instance_create(612,404,MapMovWiz)
z = 8
instance_create(652,572,MapMovWiz)
z = 8
instance_create(388,612,MapMovWiz)
z = 8
instance_create(364,444,MapMummy)
z = 8
instance_create(532,388,MapMummy)
z = 8
instance_create(628,460,MapMummy)
z = 8
instance_create(556,612,MapMummy)
z = 8
instance_create(412,508,MapMummy)
z = 8
instance_create(468,452,MapMummy)
z = 8
instance_create(596,548,MapMummy)
z = 8
CreateDir = 0
instance_create(204,516,PointC)
z = 8
CreateDir = 90
instance_create(516,788,PointA)
z = 152
instance_create(156,516,DoorC)
z = 152
instance_create(516,836,DoorA)