/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/A5.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/B6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(384,576,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,512,DoorBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 36
instance_create(384,0,DoorBlock)
 
z = 8
instance_create(232,408,IceRock)
z = 8
instance_create(384,648,IceRock)
z = 8
instance_create(608,712,IceRock)
z = 8
instance_create(632,320,IceRock)
z = 8
instance_create(524,460,CrystalSwitch)
z = 8
instance_create(524,596,CrystalSwitch)
z = 8
instance_create(364,460,CrystalSwitch)
z = 8
instance_create(364,596,CrystalSwitch)
z = 8
instance_create(384,160,SwitchDoor)
z = 8
instance_create(436,532,MapWiz)
z = 8
instance_create(436,516,MapMovWiz)
z = 8
instance_create(612,420,MapMovWiz)
z = 8
instance_create(612,644,MapMovWiz)
z = 8
instance_create(444,388,MapMovWiz)
z = 8
CreateDir = 270
instance_create(420,244,PointA)
z = 8
CreateDir = 180
instance_create(788,548,PointC)
z = 152
instance_create(420,196,DoorA)
z = 152
instance_create(828,548,DoorC)