/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/A6.txt"
RoomB = "Lands/IncendiaTemple/C6.txt"
RoomC = "Lands/IncendiaTemple/B5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,784,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,416,DoorBlock)
 
z = 8
instance_create(376,568,IceRock)
z = 8
instance_create(744,640,IceRock)
z = 8
instance_create(704,328,IceRock)
z = 8
instance_create(352,280,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(480,768,KeyBlock)
}
z = 8
instance_create(596,628,MapMovWiz)
z = 8
instance_create(740,460,MapMovWiz)
z = 8
instance_create(452,492,MapMovWiz)
z = 8
instance_create(612,388,MapMummy)
z = 8
instance_create(644,532,MapMummy)
z = 8
instance_create(484,564,MapMummy)
z = 8
instance_create(444,412,MapMummy)
z = 8
instance_create(500,332,MapMummy)
z = 8
instance_create(540,484,MapMummy)
z = 8
instance_create(644,316,MapMummy)
z = 8
CreateDir = 270
instance_create(516,204,PointA)
z = 8
CreateDir = 90
instance_create(516,748,PointB)
z = 8
CreateDir = 0
instance_create(204,452,PointC)
z = 152
instance_create(508,164,DoorA)
z = 152
instance_create(516,804,DoorB)
z = 152
instance_create(164,452,DoorC)