/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/B2.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 432
CornerAY = 432
CornerBX = 520
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(432,432,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
 
z = 8
instance_create(272,304,IceRock)
z = 8
instance_create(704,576,IceRock)
z = 8
instance_create(280,688,IceRock)
z = 8
instance_create(696,304,IceRock)
z = 8
instance_create(584,728,IceRock)
z = 16
instance_create(468,484,MapMovWiz)
z = 16
instance_create(596,468,MapMovWiz)
z = 16
instance_create(388,468,MapMovWiz)
z = 16
instance_create(548,580,MapMovWiz)
z = 8
instance_create(580,612,MapMummy)
z = 8
instance_create(460,676,MapMummy)
z = 8
instance_create(396,596,MapMummy)
z = 8
instance_create(684,484,MapMummy)
z = 8
instance_create(324,476,MapMummy)
z = 8
instance_create(388,380,MapMummy)
z = 8
instance_create(548,380,MapMummy)
z = 8
instance_create(476,380,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(476,484,DropKey)
}
z = 8
instance_create(448,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(484,244,PointA)
z = 152
instance_create(484,196,DoorA)