/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/B4.txt"
RoomB = "Lands/IncendiaTemple/D4.txt"
RoomC = 0
RoomD = "Lands/IncendiaTemple/C5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,576,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(416,0,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(416,816,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,512,DoorBlock)
 
z = 8
instance_create(624,264,IceRock)
z = 8
instance_create(296,288,IceRock)
z = 8
instance_create(224,432,IceRock)
z = 8
instance_create(632,680,IceRock)
z = 8
instance_create(296,704,IceRock)
z = 8
instance_create(388,532,MapWiz)
z = 8
instance_create(532,452,MapMovWiz)
z = 8
instance_create(532,620,MapMovWiz)
z = 8
instance_create(372,396,MapMummy)
z = 8
instance_create(364,604,MapMummy)
z = 8
instance_create(356,476,MapMummy)
z = 8
instance_create(516,540,MapMummy)
z = 8
instance_create(564,388,MapMummy)
z = 8
instance_create(548,676,MapMummy)
z = 8
instance_create(356,676,MapMummy)
z = 8
instance_create(316,532,MapMummy)
z = 8
CreateDir = 270
instance_create(452,204,PointA)
z = 8
CreateDir = 90
instance_create(452,788,PointB)
z = 8
CreateDir = 180
instance_create(788,548,PointD)
z = 152
instance_create(444,164,DoorA)
z = 152
instance_create(444,836,DoorB)
z = 152
instance_create(828,548,DoorD)