/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaTemple/C6.txt"
RoomD = "Lands/IncendiaTemple/C4.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 432
CornerBX = 488
CornerBY = 456 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(464,432,SuperBlock)
CornerAX = 464
CornerAY = 576
CornerBX = 488
CornerBY = 600 
z = 0
zHeight = 64
TexNo = 36
Switch = 0
instance_create(464,576,SuperBlock)
CornerAX = 464
CornerAY = 312
CornerBX = 488
CornerBY = 336 
z = 0
zHeight = 64
TexNo = 36
Switch = 0
instance_create(464,312,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 256
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 256
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 256
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 232
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,416,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,416,DoorBlock)
 
z = 64
instance_create(484,332,CrystalSwitch)
z = 64
instance_create(476,588,CrystalSwitch)
z = 8
instance_create(192,416,SwitchDoor)
z = 24
instance_create(484,452,MapWiz)
z = 8
instance_create(532,388,MapMovWiz)
z = 8
instance_create(532,516,MapMovWiz)
z = 8
instance_create(596,332,MapMummy)
z = 8
instance_create(588,556,MapMummy)
z = 8
instance_create(396,348,MapMummy)
z = 8
instance_create(388,548,MapMummy)
z = 8
instance_create(428,396,MapMummy)
z = 8
instance_create(420,500,MapMummy)
z = 8
instance_create(476,540,MapMummy)
z = 8
instance_create(484,380,MapMummy)
z = 8
CreateDir = 180
instance_create(788,452,PointC)
z = 8
CreateDir = 0
instance_create(276,452,PointD)
z = 152
instance_create(828,452,DoorC)
z = 152
instance_create(228,452,DoorD)