/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D6.txt"
RoomB = "Lands/IncendiaTemple/B6.txt"
RoomC = "Lands/IncendiaTemple/C5.txt"
RoomD = "Lands/IncendiaTemple/C7.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,784,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(360,328,IceRock)
z = 8
instance_create(376,656,IceRock)
z = 8
instance_create(624,624,IceRock)
z = 8
instance_create(680,288,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(480,768,KeyBlock)
}
z = 8
instance_create(516,484,MapWiz)
z = 8
instance_create(444,420,MapMovWiz)
z = 8
instance_create(580,420,MapMovWiz)
z = 8
instance_create(580,540,MapMovWiz)
z = 8
instance_create(444,540,MapMovWiz)
z = 8
instance_create(636,476,MapMummy)
z = 8
instance_create(508,364,MapMummy)
z = 8
instance_create(508,612,MapMummy)
z = 8
instance_create(380,484,MapMummy)
z = 8
CreateDir = 90
instance_create(516,748,PointA)
z = 8
CreateDir = 270
instance_create(516,204,PointB)
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 8
CreateDir = 180
instance_create(788,484,PointD)
z = 152
instance_create(508,804,DoorA)
z = 152
instance_create(508,164,DoorB)
z = 152
instance_create(156,476,DoorC)
z = 152
instance_create(828,476,DoorD)