/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D7.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/IncendiaTemple/C6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 448
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 448
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock)
CornerAX = 472
CornerAY = 816
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(472,816,DoorBlock)
 
z = 8
instance_create(688,480,IceRock)
z = 8
instance_create(320,640,IceRock)
z = 8
instance_create(384,272,IceRock)
z = 8
instance_create(736,656,IceRock)
z = 8
instance_create(584,336,IceRock)
z = 8
instance_create(516,484,MapWiz)
z = 8
instance_create(420,404,MapWiz)
z = 8
instance_create(580,572,MapWiz)
z = 8
instance_create(580,412,MapWiz)
z = 8
instance_create(420,564,MapWiz)
z = 8
instance_create(508,404,MapMummy)
z = 8
instance_create(596,508,MapMummy)
z = 8
instance_create(644,628,MapMummy)
z = 8
instance_create(540,652,MapMummy)
z = 8
instance_create(412,484,MapMummy)
z = 8
instance_create(484,364,MapMummy)
z = 8
instance_create(612,444,MapMummy)
z = 8
instance_create(500,572,MapMummy)
z = 8
CreateDir = 90
instance_create(508,788,PointA)
z = 8
CreateDir = 0
instance_create(204,484,PointD)
z = 152
instance_create(508,836,DoorA)
z = 152
instance_create(164,484,DoorD)