/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D8.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 464
CornerAY = 416
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(464,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 528
CornerAY = 416
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(528,416,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 528
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(528,760,SuperBlock)
CornerAX = 464
CornerAY = 760
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(464,760,SuperBlock)
CornerAX = 448
CornerAY = 320
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(448,320,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 784
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(464,784,DoorBlock)
 
z = 8
instance_create(248,328,IceRock)
z = 8
instance_create(256,536,IceRock)
z = 8
instance_create(360,256,IceRock)
z = 8
instance_create(648,248,IceRock)
z = 8
instance_create(720,400,IceRock)
z = 8
instance_create(640,592,IceRock)
z = 8
instance_create(368,624,IceRock)
z = 16
instance_create(460,372,MapWiz)
z = 16
instance_create(524,372,MapWiz)
z = 16
instance_create(532,492,MapWiz)
z = 16
instance_create(468,492,MapWiz)
z = 8
instance_create(436,532,MapMummy)
z = 8
instance_create(564,532,MapMummy)
z = 8
instance_create(604,460,MapMummy)
z = 8
instance_create(404,452,MapMummy)
z = 8
instance_create(404,364,MapMummy)
z = 8
instance_create(580,364,MapMummy)
z = 8
instance_create(532,284,MapMummy)
z = 8
instance_create(460,284,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(500,452,DropKey)
}
z = 8
instance_create(464,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(500,748,PointA)
z = 152
instance_create(500,796,DoorA)