/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D3.txt"
RoomB = "Lands/IncendiaTemple/C4.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 152
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 536 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 600 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 200
CornerBY = 600 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,544,DoorBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 176 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,0,DoorBlock)
 
z = 8
instance_create(672,664,BombMeRock)
z = 8
instance_create(384,416,BombMeRock)
z = 8
instance_create(656,392,BombMeRock)
z = 8
instance_create(408,688,BombMeRock)
z = 8
instance_create(704,536,BombMeRock)
z = 8
Switch = 0
instance_create(692,524,StepButton)
z = 8
Switch = 0
instance_create(644,380,StepButton)
z = 8
Switch = 0
instance_create(660,652,StepButton)
z = 8
Switch = 0
instance_create(396,676,StepButton)
z = 8
instance_create(160,544,SwitchDoor)
z = 8
instance_create(516,580,MapWiz)
z = 8
instance_create(516,644,MapMovWiz)
z = 8
instance_create(580,580,MapMovWiz)
z = 8
instance_create(516,508,MapMovWiz)
z = 8
instance_create(460,580,MapMovWiz)
z = 8
instance_create(460,508,MapMummy)
z = 8
instance_create(540,444,MapMummy)
z = 8
instance_create(644,572,MapMummy)
z = 8
instance_create(580,668,MapMummy)
z = 8
instance_create(396,612,MapMummy)
z = 8
instance_create(404,492,MapMummy)
if ds_list_find_index(global.KHDB,global.Map)= -1{
z = 8
instance_create(620,468,MapToGet)}
z = 8
CreateDir = 0
instance_create(244,580,PointA)
z = 8
CreateDir = 270
instance_create(516,204,PointB)
z = 152
instance_create(196,580,DoorA)
z = 152
instance_create(508,164,DoorB)