/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/E5.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/D6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 384
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 384
CornerAY = 416
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,416,SuperBlock)
CornerAX = 384
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(384,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 784
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(384,784,DoorBlock)
CornerAX = 784
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 36
instance_create(784,416,DoorBlock)
 
z = 8
instance_create(416,256,IceRock)
z = 8
instance_create(312,376,IceRock)
z = 8
instance_create(568,280,IceRock)
z = 8
instance_create(616,560,IceRock)
z = 8
instance_create(312,600,IceRock)
z = 8
instance_create(552,672,IceRock)
z = 8
instance_create(412,452,MapWiz)
z = 8
instance_create(484,380,MapWiz)
z = 8
instance_create(388,516,MapWiz)
z = 8
instance_create(428,364,MapWiz)
z = 8
instance_create(452,516,MapWiz)
z = 8
instance_create(356,452,MapWiz)
z = 8
instance_create(468,340,MapMummy)
z = 8
instance_create(524,428,MapMummy)
z = 8
instance_create(412,404,MapMummy)
z = 8
instance_create(420,564,MapMummy)
z = 8
instance_create(356,492,MapMummy)
z = 8
instance_create(476,484,MapMummy)
z = 8
instance_create(356,380,MapMummy)
z = 8
instance_create(468,444,MapMummy)
z = 8
instance_create(484,548,MapMummy)
z = 8
instance_create(384,768,MonsterDoor)
z = 8
instance_create(768,416,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,444,PointC)
z = 8
CreateDir = 90
instance_create(420,748,PointA)
z = 160
instance_create(796,444,DoorC)
z = 160
instance_create(420,796,DoorA)