/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/C6.txt"
RoomB = "Lands/IncendiaTemple/E6.txt"
RoomC = "Lands/IncendiaTemple/D5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 536
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 24
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 24
instance_create(480,816,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 168
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 24
instance_create(0,512,DoorBlock)
 
z = 8
instance_create(672,280,IceRock)
z = 8
instance_create(736,496,IceRock)
z = 8
instance_create(360,280,IceRock)
z = 8
instance_create(312,656,IceRock)
z = 8
instance_create(680,664,IceRock)
z = 8
instance_create(516,524,MapWiz)
z = 8
instance_create(508,452,MapWiz)
z = 8
instance_create(508,596,MapWiz)
z = 8
instance_create(444,540,MapWiz)
z = 8
instance_create(564,428,MapMovWiz)
z = 8
instance_create(564,628,MapMovWiz)
z = 8
instance_create(596,484,MapMovWiz)
z = 8
instance_create(604,564,MapMovWiz)
z = 8
instance_create(444,484,MapMovWiz)
z = 8
instance_create(444,596,MapMovWiz)
z = 8
CreateDir = 0
instance_create(204,548,PointC)
z = 8
CreateDir = 90
instance_create(516,788,PointB)
z = 8
CreateDir = 270
instance_create(516,204,PointA)
z = 152
instance_create(156,548,DoorC)
z = 152
instance_create(516,828,DoorB)
z = 152
instance_create(516,164,DoorA)