/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/C7.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/D8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 384
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,576,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 440
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(384,0,DoorBlock)
CornerAX = 784
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(784,512,DoorBlock)
 
z = 8
instance_create(640,312,IceRock)
z = 8
instance_create(312,320,IceRock)
z = 8
instance_create(256,568,IceRock)
z = 8
instance_create(464,760,IceRock)
z = 8
instance_create(624,688,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,512,KeyBlock)
}
z = 8
instance_create(412,540,MapWiz)
z = 8
instance_create(524,548,MapMovWiz)
z = 8
instance_create(412,468,MapMovWiz)
z = 8
instance_create(356,548,MapMovWiz)
z = 8
instance_create(428,620,MapMovWiz)
z = 8
instance_create(500,476,MapMummy)
z = 8
instance_create(404,380,MapMummy)
z = 8
instance_create(596,548,MapMummy)
z = 8
instance_create(524,644,MapMummy)
z = 8
instance_create(420,684,MapMummy)
z = 8
instance_create(364,628,MapMummy)
z = 8
instance_create(340,476,MapMummy)
z = 8
instance_create(316,556,MapMummy)
z = 8
CreateDir = 270
instance_create(420,204,PointA)
z = 8
CreateDir = 180
instance_create(748,548,PointC)
z = 152
instance_create(420,156,DoorA)
z = 152
instance_create(804,548,DoorC)