/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/C8.txt"
RoomB = "Lands/IncendiaTemple/E8.txt"
RoomC = "Lands/IncendiaTemple/D7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,816,DoorBlock)
 
z = 8
instance_create(648,344,IceRock)
z = 8
instance_create(744,528,IceRock)
z = 8
instance_create(352,336,IceRock)
z = 8
instance_create(304,584,IceRock)
z = 8
instance_create(416,712,IceRock)
z = 8
instance_create(640,728,IceRock)
z = 8
instance_create(524,396,MapMovWiz)
z = 8
instance_create(652,492,MapMovWiz)
z = 8
instance_create(508,588,MapMovWiz)
z = 8
instance_create(420,476,MapMovWiz)
z = 8
instance_create(516,476,MapMummy)
z = 8
instance_create(580,556,MapMummy)
z = 8
instance_create(444,556,MapMummy)
z = 8
instance_create(444,404,MapMummy)
z = 8
instance_create(564,412,MapMummy)
z = 8
instance_create(660,428,MapMummy)
z = 8
instance_create(668,548,MapMummy)
z = 8
instance_create(388,412,MapMummy)
z = 8
instance_create(388,556,MapMummy)
z = 8
instance_create(460,636,MapMummy)
z = 8
instance_create(564,644,MapMummy)
z = 8
instance_create(556,324,MapMummy)
z = 8
instance_create(452,324,MapMummy)
z = 8
CreateDir = 270
instance_create(516,204,PointA)
z = 8
CreateDir = 90
instance_create(516,788,PointB)
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 160
instance_create(516,164,DoorA)
z = 160
instance_create(516,828,DoorB)
z = 160
instance_create(164,484,DoorC)