/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D5.txt"
RoomB = "Lands/IncendiaTemple/F5.txt"
RoomC = "Lands/IncendiaTemple/E6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(416,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(416,784,DoorBlock)
 
z = 8
instance_create(296,320,IceRock)
z = 8
instance_create(232,512,IceRock)
z = 8
instance_create(336,640,IceRock)
z = 8
instance_create(688,376,IceRock)
z = 8
instance_create(688,576,IceRock)
z = 8
instance_create(552,352,IceRock)
z = 8
instance_create(368,480,IceRock)
z = 8
instance_create(552,720,IceRock)
z = 8
Switch = 0
instance_create(540,708,StepButton)
z = 8
Switch = 0
instance_create(356,468,StepButton)
z = 8
Switch = 0
instance_create(540,340,StepButton)
z = 8
instance_create(416,768,SwitchDoor)
z = 8
instance_create(444,476,MapWiz)
z = 8
instance_create(412,532,MapWiz)
z = 8
instance_create(412,428,MapWiz)
z = 8
instance_create(484,428,MapMovWiz)
z = 8
instance_create(484,532,MapMovWiz)
z = 8
instance_create(516,476,MapMummy)
z = 8
instance_create(444,380,MapMummy)
z = 8
instance_create(452,564,MapMummy)
z = 8
instance_create(452,428,MapMummy)
z = 8
instance_create(436,596,MapMummy)
z = 8
instance_create(508,556,MapMummy)
z = 8
instance_create(508,404,MapMummy)
z = 8
instance_create(556,444,MapMummy)
z = 8
instance_create(556,508,MapMummy)
z = 8
CreateDir = 270
instance_create(452,204,PointA)
z = 8
CreateDir = 90
instance_create(452,748,PointB)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 160
instance_create(452,164,DoorA)
z = 152
instance_create(452,796,DoorB)
z = 152
instance_create(828,476,DoorC)