/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaTemple/D6.txt"
RoomC = "Lands/IncendiaTemple/E5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 432
CornerAY = 432
CornerBX = 520
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(432,432,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock) 
z = 8
instance_create(464,680,IceRock)
z = 8
instance_create(712,448,IceRock)
z = 8
instance_create(728,760,IceRock)
z = 8
instance_create(304,696,IceRock)
z = 8
instance_create(272,264,IceRock)
z = 8
instance_create(656,288,IceRock)
z = 8
instance_create(600,664,IceRock)
z = 8
instance_create(728,576,IceRock)
z = 16
instance_create(444,444,MapWiz)
z = 16
instance_create(516,444,MapWiz)
z = 16
instance_create(516,516,MapWiz)
z = 16
instance_create(444,516,MapWiz)
z = 8
instance_create(548,380,MapMummy)
z = 8
instance_create(420,380,MapMummy)
z = 8
instance_create(420,548,MapMummy)
z = 8
instance_create(540,548,MapMummy)
z = 8
instance_create(596,436,MapMummy)
z = 8
instance_create(620,524,MapMummy)
z = 8
instance_create(380,428,MapMummy)
z = 8
instance_create(364,516,MapMummy)
z = 8
instance_create(468,580,MapMummy)
z = 8
instance_create(508,580,MapMummy)
z = 8
instance_create(500,356,MapMummy)
z = 8
instance_create(460,356,MapMummy)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(476,484,DropKey)
}
z = 8
CreateDir = 0
instance_create(204,484,PointC)
z = 8
CreateDir = 270
instance_create(484,204,PointB)
z = 152
instance_create(164,484,DoorC)
z = 152
instance_create(484,164,DoorB)