/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaTemple/D8.txt"
RoomC = "Lands/IncendiaTemple/E9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,512,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,576,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
CornerAX = 784
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(784,512,DoorBlock)
 
z = 8
instance_create(296,448,IceRock)
z = 8
instance_create(520,712,IceRock)
z = 8
instance_create(320,672,IceRock)
z = 8
instance_create(576,384,IceRock)
z = 8
instance_create(656,616,IceRock)
z = 8
instance_create(328,288,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,512,KeyBlock)
}
z = 8
instance_create(484,540,MapWiz)
z = 8
instance_create(564,604,MapMovWiz)
z = 8
instance_create(404,476,MapMovWiz)
z = 8
instance_create(412,604,MapMovWiz)
z = 8
instance_create(556,476,MapMovWiz)
z = 8
instance_create(484,412,MapMummy)
z = 8
instance_create(612,548,MapMummy)
z = 8
instance_create(372,548,MapMummy)
z = 8
instance_create(476,660,MapMummy)
z = 8
instance_create(388,436,MapMummy)
z = 8
instance_create(572,436,MapMummy)
z = 8
instance_create(580,636,MapMummy)
z = 8
instance_create(388,636,MapMummy)
z = 8
instance_create(444,588,MapMummy)
z = 8
instance_create(444,508,MapMummy)
z = 8
instance_create(516,508,MapMummy)
z = 8
instance_create(516,580,MapMummy)
z = 8
CreateDir = 270
instance_create(484,204,PointB)
z = 8
CreateDir = 180
instance_create(748,548,PointC)
z = 152
instance_create(484,164,DoorB)
z = 152
instance_create(796,548,DoorC)
