/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/D9.txt"
RoomB = "Lands/IncendiaTemple/F9.txt"
RoomC = "Lands/IncendiaTemple/E8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 168
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,512,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(304,320,IceRock)
z = 8
instance_create(608,248,IceRock)
z = 8
instance_create(712,368,IceRock)
z = 8
instance_create(712,552,IceRock)
z = 8
instance_create(584,680,IceRock)
z = 8
instance_create(336,704,IceRock)
z = 8
instance_create(368,416,IceRock)
z = 8
instance_create(476,548,MapWiz)
z = 8
instance_create(540,468,MapMovWiz)
z = 8
instance_create(540,604,MapMovWiz)
z = 8
instance_create(420,468,MapMovWiz)
z = 8
instance_create(420,604,MapMovWiz)
z = 8
instance_create(588,548,MapMummy)
z = 8
instance_create(476,444,MapMummy)
z = 8
instance_create(476,628,MapMummy)
z = 8
instance_create(396,540,MapMummy)
z = 8
instance_create(452,500,MapMummy)
z = 8
instance_create(508,508,MapMummy)
z = 8
instance_create(500,580,MapMummy)
z = 8
instance_create(452,580,MapMummy)
z = 8
instance_create(588,468,MapMummy)
z = 8
instance_create(588,604,MapMummy)
z = 8
CreateDir = 270
instance_create(484,204,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointB)
z = 8
CreateDir = 0
instance_create(204,548,PointC)
z = 152
instance_create(484,164,DoorA)
z = 152
instance_create(484,828,DoorB)
z = 152
instance_create(164,540,DoorC)