/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/Canyon.txt"
RoomD = "Lands/IncendiaTemple/F4.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 320
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(320,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 280
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 288
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(288,520,SuperBlock)
CornerAX = 256
CornerAY = 424
CornerBX = 376
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(256,424,SuperBlock)
CornerAX = 832
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,456,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,520,SuperBlock)
CornerAX = 760
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 36
instance_create(784,456,DoorBlock)
 

z = 8
CreateDir = 180
instance_create(748,492,PointD)
z = 152
instance_create(508,492,DoorC)
z = 152
instance_create(796,492,DoorD)
z = 8
instance_create(516,492,WarpPortal)
if instance_number(AlmStaff) = 0{
z = 16
Switch = 1
instance_create(316,484,WitchAmulet)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(768,456,SwitchDoor)
WarpPortal.visible = 0
}