/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaTemple/E5.txt"
RoomC = "Lands/IncendiaTemple/F4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 8
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(8,512,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 200
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,512,DoorBlock) 
z = 8
instance_create(688,472,IceRock)
z = 8
instance_create(688,672,IceRock)
z = 8
instance_create(416,720,IceRock)
z = 8
instance_create(352,360,IceRock)
z = 8
instance_create(568,288,IceRock)
z = 8
instance_create(536,624,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(160,512,KeyBlock)
}
z = 8
instance_create(436,420,MapCake)
z = 8
instance_create(556,436,MapCake)
z = 8
instance_create(580,548,MapCake)
z = 8
instance_create(444,572,MapCake)
z = 8
instance_create(340,484,MapCake)
z = 8
instance_create(404,620,MapCake)
z = 8
instance_create(444,508,MapCake)
z = 8
instance_create(516,380,MapCake)
z = 8
instance_create(516,516,MapCake)
z = 8
instance_create(604,468,MapCake)
z = 8
CreateDir = 270
instance_create(484,204,PointB)
z = 8
CreateDir = 0
instance_create(244,548,PointC)
z = 152
instance_create(484,164,DoorB)
z = 152
instance_create(196,548,DoorC)