/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/G8.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/F9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 480
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 544
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(544,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 800
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,544,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,480,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(480,784,DoorBlock)
 
z = 8
instance_create(472,344,IceRock)
z = 8
instance_create(304,464,IceRock)
z = 8
instance_create(696,352,IceRock)
z = 8
instance_create(432,656,IceRock)
z = 8
instance_create(696,672,IceRock)
z = 8
instance_create(300,284,CrystalSwitch)
z = 8
instance_create(644,292,CrystalSwitch)
z = 8
instance_create(660,612,CrystalSwitch)
z = 8
instance_create(300,604,CrystalSwitch)
z = 8
instance_create(480,768,SwitchDoor)
z = 8
instance_create(620,316,MapWiz)
z = 8
instance_create(636,588,MapWiz)
z = 8
instance_create(324,580,MapWiz)
z = 8
instance_create(324,308,MapWiz)
z = 8
instance_create(484,404,MapMovWiz)
z = 8
instance_create(444,452,MapMovWiz)
z = 8
instance_create(484,492,MapMovWiz)
z = 8
instance_create(508,452,MapMovWiz)
z = 8
instance_create(564,420,MapMummy)
z = 8
instance_create(396,412,MapMummy)
z = 8
instance_create(396,500,MapMummy)
z = 8
instance_create(540,500,MapMummy)
z = 8
instance_create(604,436,MapMummy)
z = 8
instance_create(476,452,MapMummy)
z = 8
instance_create(468,524,MapMummy)
z = 8
instance_create(580,524,MapMummy)
z = 8
CreateDir = 90
instance_create(516,748,PointA)
z = 8
CreateDir = 180
instance_create(788,516,PointC)
z = 152
instance_create(516,804,DoorA)
z = 152
instance_create(836,508,DoorC)