/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/G9.txt"
RoomB = "Lands/IncendiaTemple/E9.txt"
RoomC = "Lands/IncendiaTemple/F8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 576
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(576,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 224
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 200
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,448,DoorBlock)
CornerAX = 512
CornerAY = 784
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(512,784,DoorBlock)
 
z = 8
instance_create(632,688,IceRock)
z = 8
instance_create(320,288,IceRock)
z = 8
instance_create(656,280,IceRock)
z = 8
instance_create(720,488,IceRock)
z = 8
instance_create(384,608,IceRock)
z = 8
Switch = 0
instance_create(620,676,StepButton)
z = 8
instance_create(512,768,SwitchDoor)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(160,448,KeyBlock)
}
z = 8
instance_create(596,540,MapMummy)
z = 8
instance_create(484,564,MapMummy)
z = 8
instance_create(452,404,MapMummy)
z = 8
instance_create(652,380,MapMummy)
z = 8
instance_create(676,572,MapMummy)
z = 8
instance_create(492,604,MapMummy)
z = 8
instance_create(420,508,MapMummy)
z = 8
instance_create(516,380,MapMummy)
z = 8
instance_create(540,492,MapMummy)
z = 8
instance_create(580,460,MapMummy)
z = 8
instance_create(620,484,MapMummy)
z = 8
instance_create(596,356,MapMummy)
z = 8
instance_create(684,420,MapMummy)
z = 8
instance_create(588,612,MapMummy)
z = 8
instance_create(484,500,MapMummy)
z = 8
CreateDir = 90
instance_create(548,748,PointA)
z = 8
CreateDir = 270
instance_create(548,204,PointB)
z = 8
CreateDir = 0
instance_create(244,484,PointC)
z = 152
instance_create(548,796,DoorA)
z = 152
instance_create(548,164,DoorB)
z = 152
instance_create(196,484,DoorC)