/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/H7.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/G8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 512
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 36
instance_create(784,480,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(712,568,IceRock)
z = 8
instance_create(712,456,IceRock)
z = 8
instance_create(440,304,IceRock)
z = 8
instance_create(264,496,IceRock)
z = 8
instance_create(544,664,IceRock)
z = 8
instance_create(352,672,IceRock)
z = 8
Switch = 0
instance_create(700,444,StepButton)
z = 8
Switch = 0
instance_create(700,556,StepButton)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(476,508,MapWiz)
z = 8
instance_create(516,412,MapMovWiz)
z = 8
instance_create(412,532,MapMovWiz)
z = 8
instance_create(420,428,MapMovWiz)
z = 8
instance_create(556,436,MapMummy)
z = 8
instance_create(572,508,MapMummy)
z = 8
instance_create(476,452,MapMummy)
z = 8
instance_create(452,388,MapMummy)
z = 8
instance_create(372,444,MapMummy)
z = 8
instance_create(364,484,MapMummy)
z = 8
instance_create(428,484,MapMummy)
z = 8
instance_create(412,596,MapMummy)
z = 8
instance_create(452,564,MapMummy)
z = 8
instance_create(476,612,MapMummy)
z = 8
instance_create(516,556,MapMummy)
z = 8
CreateDir = 90
instance_create(484,788,PointA)
z = 8
CreateDir = 180
instance_create(748,516,PointC)
z = 160
instance_create(484,828,DoorA)
z = 160
instance_create(796,508,DoorC)