/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/F8.txt"
RoomB = "Lands/IncendiaTemple/H8.txt"
RoomC = "Lands/IncendiaTemple/G7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 480
CornerBX = 568
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 472
CornerBX = 200
CornerBY = 528 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,472,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(512,816,DoorBlock)
 
z = 8
instance_create(312,432,IceRock)
z = 8
instance_create(416,272,IceRock)
z = 8
instance_create(672,336,IceRock)
z = 8
instance_create(744,568,IceRock)
z = 8
instance_create(368,664,IceRock)
z = 8
instance_create(648,680,IceRock)
z = 8
Switch = 0
instance_create(300,420,StepButton)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(548,516,MapWiz)
z = 8
instance_create(484,452,MapMovWiz)
z = 8
instance_create(596,452,MapMovWiz)
z = 8
instance_create(596,564,MapMovWiz)
z = 8
instance_create(484,564,MapMovWiz)
z = 8
instance_create(540,420,MapMummy)
z = 8
instance_create(628,508,MapMummy)
z = 8
instance_create(452,508,MapMummy)
z = 8
instance_create(540,596,MapMummy)
z = 8
instance_create(644,396,MapMummy)
z = 8
instance_create(412,396,MapMummy)
z = 8
instance_create(412,620,MapMummy)
z = 8
instance_create(644,620,MapMummy)
z = 8
CreateDir = 270
instance_create(548,204,PointA)
z = 8
CreateDir = 90
instance_create(548,788,PointB)
z = 8
CreateDir = 0
instance_create(244,516,PointC)
z = 152
instance_create(548,156,DoorA)
z = 152
instance_create(548,828,DoorB)
z = 152
instance_create(188,508,DoorC)