/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/F9.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 392
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 304
CornerAY = 416
CornerBX = 552
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(304,416,SuperBlock)
CornerAX = 336
CornerAY = 448
CornerBX = 520
CornerBY = 632 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(336,448,SuperBlock)
CornerAX = 368
CornerAY = 480
CornerBX = 488
CornerBY = 600 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(368,480,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 392
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 72
instance_create(400,0,DoorBlock)
 
z = 16
instance_create(548,428,TreasureBluMonie)

z = 16
instance_create(516,428,TreasureBluMonie)

z = 16
instance_create(484,428,TreasureBluMonie)

z = 16
instance_create(452,428,TreasureBluMonie)

z = 16
instance_create(412,428,TreasureBluMonie)

z = 16
instance_create(380,428,TreasureBluMonie)

z = 16
instance_create(348,428,TreasureBluMonie)

z = 16
instance_create(316,428,TreasureBluMonie)

z = 16
instance_create(316,460,TreasureBluMonie)

z = 16
instance_create(548,460,TreasureBluMonie)

z = 16
instance_create(316,492,TreasureBluMonie)

z = 16
instance_create(548,492,TreasureBluMonie)

z = 16
instance_create(548,524,TreasureBluMonie)

z = 16
instance_create(316,524,TreasureBluMonie)

z = 16
instance_create(316,564,TreasureBluMonie)

z = 16
instance_create(316,596,TreasureBluMonie)

z = 16
instance_create(316,628,TreasureBluMonie)

z = 16
instance_create(316,660,TreasureBluMonie)

z = 16
instance_create(548,564,TreasureBluMonie)

z = 16
instance_create(548,596,TreasureBluMonie)

z = 16
instance_create(548,628,TreasureBluMonie)

z = 16
instance_create(548,660,TreasureBluMonie)

z = 16
instance_create(516,660,TreasureBluMonie)

z = 16
instance_create(484,660,TreasureBluMonie)

z = 16
instance_create(452,660,TreasureBluMonie)

z = 16
instance_create(348,660,TreasureBluMonie)

z = 16
instance_create(380,660,TreasureBluMonie)

z = 16
instance_create(412,660,TreasureBluMonie)

z = 24
instance_create(348,628,TreasureBluMonie)

z = 24
instance_create(348,460,TreasureBluMonie)

z = 24
instance_create(516,460,TreasureBluMonie)

z = 24
instance_create(516,628,TreasureBluMonie)

z = 24
instance_create(380,460,TreasureBluMonie)

z = 24
instance_create(484,460,TreasureBluMonie)

z = 24
instance_create(452,460,TreasureBluMonie)

z = 24
instance_create(412,460,TreasureBluMonie)

z = 24
instance_create(348,492,TreasureBluMonie)

z = 24
instance_create(348,524,TreasureBluMonie)

z = 24
instance_create(348,564,TreasureBluMonie)

z = 24
instance_create(348,596,TreasureBluMonie)

z = 24
instance_create(380,628,TreasureBluMonie)

z = 24
instance_create(412,628,TreasureBluMonie)

z = 24
instance_create(452,628,TreasureBluMonie)

z = 24
instance_create(484,628,TreasureBluMonie)

z = 24
instance_create(516,596,TreasureBluMonie)

z = 24
instance_create(516,564,TreasureBluMonie)

z = 24
instance_create(516,524,TreasureBluMonie)

z = 24
instance_create(516,492,TreasureBluMonie)

z = 32
instance_create(484,492,TreasureBluMonie)

z = 32
instance_create(380,492,TreasureBluMonie)

z = 32
instance_create(412,492,TreasureBluMonie)

z = 32
instance_create(452,492,TreasureBluMonie)

z = 32
instance_create(484,524,TreasureBluMonie)

z = 32
instance_create(484,564,TreasureBluMonie)

z = 32
instance_create(484,596,TreasureBluMonie)

z = 32
instance_create(452,596,TreasureBluMonie)

z = 32
instance_create(412,596,TreasureBluMonie)

z = 32
instance_create(380,596,TreasureBluMonie)

z = 32
instance_create(380,564,TreasureBluMonie)

z = 32
instance_create(380,524,TreasureBluMonie)

z = 32
instance_create(412,524,TreasureBluMonie)

z = 32
instance_create(452,524,TreasureBluMonie)

z = 32
instance_create(452,564,TreasureBluMonie)

z = 32
instance_create(412,564,TreasureBluMonie)

z = 8
CreateDir = 270
instance_create(436,204,PointA)
z = 152
instance_create(436,164,DoorA)