/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/J4.txt"
RoomB = 0
RoomC = "Lands/IncendiaTemple/I5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 416
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 416
CornerAY = 448
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(416,448,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 416
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(416,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 784
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 36
instance_create(416,784,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(336,312,IceRock)
z = 8
instance_create(568,264,IceRock)
z = 8
instance_create(688,344,IceRock)
z = 8
instance_create(680,560,IceRock)
z = 8
instance_create(304,528,IceRock)
z = 8
instance_create(312,688,IceRock)
z = 8
instance_create(536,672,IceRock)
z = 8
instance_create(452,484,MapMovWiz)
z = 8
instance_create(460,412,MapMovWiz)
z = 8
instance_create(516,484,MapMovWiz)
z = 8
instance_create(444,540,MapMovWiz)
z = 8
instance_create(492,388,MapMummy)
z = 8
instance_create(388,436,MapMummy)
z = 8
instance_create(396,516,MapMummy)
z = 8
instance_create(492,548,MapMummy)
z = 8
instance_create(548,428,MapMummy)
z = 8
instance_create(548,532,MapMummy)
z = 8
instance_create(396,572,MapMummy)
z = 8
instance_create(428,388,MapMummy)
z = 8
instance_create(500,580,MapMummy)
z = 8
instance_create(416,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(452,748,PointA)
z = 8
CreateDir = 180
instance_create(788,484,PointC)
z = 152
instance_create(452,796,DoorA)
z = 152
instance_create(828,484,DoorC)