/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaTemple/I4.txt"
RoomD = "Lands/IncendiaTemple/I6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 152
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 832
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,520,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 224
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 800
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,456,DoorBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 200
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,456,DoorBlock)
 
z = 8
instance_create(624,752,IceRock)
z = 8
instance_create(384,752,IceRock)
z = 8
instance_create(352,208,IceRock)
z = 8
instance_create(632,216,IceRock)
z = 8
instance_create(600,384,IceRock)
z = 8
instance_create(500,364,CrystalSwitch)
z = 8
instance_create(468,596,CrystalSwitch)
z = 8
instance_create(388,300,CrystalSwitch)
z = 8
instance_create(340,660,CrystalSwitch)
z = 8
instance_create(564,676,CrystalSwitch)
z = 8
instance_create(620,300,CrystalSwitch)
z = 8
instance_create(724,372,CrystalSwitch)
z = 8
instance_create(652,620,CrystalSwitch)
z = 8
instance_create(692,692,CrystalSwitch)
z = 8
instance_create(436,692,CrystalSwitch)
z = 8
instance_create(348,380,CrystalSwitch)
z = 8
instance_create(308,324,CrystalSwitch)
z = 8
instance_create(492,276,CrystalSwitch)
z = 8
instance_create(508,716,CrystalSwitch)
z = 8
instance_create(564,612,CrystalSwitch)
z = 8
instance_create(160,456,SwitchDoor)
z = 8
instance_create(500,492,MapWiz)
z = 8
instance_create(580,492,MapWiz)
z = 8
instance_create(420,492,MapWiz)
z = 8
CreateDir = 0
instance_create(244,492,PointC)
z = 8
CreateDir = 180
instance_create(788,492,PointD)
z = 152
instance_create(196,492,DoorC)
z = 152
instance_create(828,492,DoorD)