/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/IncendiaTemple/I7.txt"
RoomD = "Lands/IncendiaTemple/I5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,456,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 152
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,520,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 224
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 800
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(800,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 200
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,456,DoorBlock)
CornerAX = 816
CornerAY = 456
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 36
instance_create(816,456,DoorBlock)
 
z = 8
instance_create(312,336,IceRock)
z = 8
instance_create(528,264,IceRock)
z = 8
instance_create(696,368,IceRock)
z = 8
instance_create(704,592,IceRock)
z = 8
instance_create(600,728,IceRock)
z = 8
instance_create(424,736,IceRock)
z = 8
instance_create(320,616,IceRock)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(160,456,KeyBlock)
}
z = 8
instance_create(396,492,MapWiz)
z = 8
instance_create(508,492,MapWiz)
z = 8
instance_create(628,492,MapWiz)
z = 8
instance_create(500,412,MapMovWiz)
z = 8
instance_create(508,620,MapMovWiz)
z = 8
instance_create(404,324,MapMummy)
z = 8
instance_create(516,556,MapMummy)
z = 8
instance_create(644,396,MapMummy)
z = 8
instance_create(612,612,MapMummy)
z = 8
instance_create(452,612,MapMummy)
z = 8
CreateDir = 180
instance_create(788,492,PointC)
z = 8
CreateDir = 0
instance_create(244,492,PointD)
z = 152
instance_create(828,484,DoorC)
z = 152
instance_create(196,492,DoorD)