/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/IncendiaTemple/H7.txt"
RoomC = "Lands/IncendiaTemple/I6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 36
instance_create(0,480,DoorBlock)
 
z = 8
instance_create(336,352,IceRock)
z = 8
instance_create(664,392,IceRock)
z = 8
instance_create(680,640,IceRock)
z = 8
instance_create(384,672,IceRock)
z = 8
instance_create(520,736,IceRock)
z = 8
instance_create(712,512,IceRock)
z = 8
instance_create(812,212,CrystalSwitch)
z = 8
instance_create(252,212,CrystalSwitch)
z = 8
instance_create(252,812,CrystalSwitch)
z = 8
instance_create(812,812,CrystalSwitch)
z = 8
instance_create(160,480,SwitchDoor)
z = 8
instance_create(516,588,MapMovWiz)
z = 8
instance_create(452,524,MapMovWiz)
z = 8
instance_create(484,444,MapMovWiz)
z = 8
instance_create(556,500,MapMovWiz)
z = 8
instance_create(604,564,MapMovWiz)
z = 8
instance_create(500,516,MapMovWiz)
z = 8
instance_create(564,444,MapMovWiz)
z = 8
instance_create(620,492,MapMovWiz)
z = 8
instance_create(452,604,MapMovWiz)
z = 8
instance_create(412,468,MapMovWiz)
z = 8
CreateDir = 270
instance_create(484,204,PointB)
z = 8
CreateDir = 0
instance_create(244,516,PointC)
z = 152
instance_create(484,164,DoorB)
z = 152
instance_create(196,516,DoorC)