/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/IncendiaTemple/I4.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 416
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(448,416,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 24
TexNo = 68
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 512
CornerAY = 416
CornerBX = 536
CornerBY = 440 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(512,416,SuperBlock)
CornerAX = 512
CornerAY = 448
CornerBX = 536
CornerBY = 472 
z = 0
zHeight = 40
TexNo = 68
Switch = 0
instance_create(512,448,SuperBlock)
CornerAX = 512
CornerAY = 480
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 48
TexNo = 68
Switch = 0
instance_create(512,480,SuperBlock)
CornerAX = 512
CornerAY = 512
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 56
TexNo = 68
Switch = 0
instance_create(512,512,SuperBlock)
CornerAX = 448
CornerAY = 448
CornerBX = 504
CornerBY = 504 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 64
TexNo = 68
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 36
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 36
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 36
instance_create(448,0,DoorBlock)
 
z = 8
instance_create(328,328,IceRock)
z = 8
instance_create(640,304,IceRock)
z = 8
instance_create(704,520,IceRock)
z = 8
instance_create(560,664,IceRock)
z = 8
instance_create(392,680,IceRock)
z = 8
instance_create(304,480,IceRock)
if instance_number(RodItem) = 0 {
z = 64
Switch = 8
instance_create(484,484,ItemOfTheDay)}
z = 8
CreateDir = 270
instance_create(484,204,PointA)
z = 152
instance_create(484,156,DoorA)